Sunday, September 1, 2013

Speed Kills





As with any sports game, speed is one of the more important attributes a digital athletes can posses.
The current system of WWE wrestling games separates the speed of the wrestlers by weight class but it should be deeper than that. Every cruiserweight isn't faster than every light heavyweight. Every light heavyweight isn't faster than every heavyweight. The wrestlers should posses a speed rating that can distinguish him from the next wrestler in terms of movement speed.

The speed in which wrestlers climb the turnbuckle in WWE13 presents an unrealistic aspect of the game.

Again, the more options the more each wrestler can stand out from the next.
What is being proposed: In the wrestler edit/CAW mode, there should be a "Top Rope Ascend" category with the options ranging from; Cannot Climb, Slow, Med, Fast.
Next should be a, "Can Lead To Turnbuckle" category that has Yes/No as the two options.

Let's compare the speed in which RVD bounces to the top turnbuckle in real life with how he bounces to the top turnbuckle in WWE 13. Also note the speed of the 5* Frog Splash in the two clips.




The speed of RVD's top rope ascension is cleary sped up in the WWE13 clip when comparing it to his speed from the TNA clip. Also, it is worth noting the speed of the two frog splashes. The video game version is much faster than it's real life counterpart. Slowing down the speed turnbuckle climbs/bounces as well as the time of flight for flying moves can bring another level of realism to future WWE video games.

Now a wrestler like RVD who bounces up to the turnbuckle but isn't particularly fast can be assigned Med climbing speed with the option of leaping up to the turnbuckle.

So the proposal here is a few options.
Movement Speed Rating
Turnbuckle Climp Speed
Can Leap To Top Option

Character differentiation is the movement that sports games are moving toward. Giving varied speed/athleticism options for all wrestlers is paramount in creating a realistic product. Also, slowing down the game to a realistic pace can ensure that users aren't treating wrestling games as Street Fighter 2 Turbo. This will help differentiate the stars of the wrestling world in future products.

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