Wednesday, August 14, 2013

A Simulation Wrestling Game? How Would That Even Work?

(NBA Live 95' had an Arcade vs. Simulation option. Why don't wrestling games made in 2013 have them?)


Every sports game gives their users an option to select their preferred style of gameplay. For those that are looking for a more realistic approach to the game, the simulation option is there. For those users that are looking for a more laid back and fun style of gameplay, the arcade setting is there for them. While each style has their target audience, the idea of having options here is key. But when it comes to wrestling games, we don't have those options. 

Proposals for the simulation setting:
- Slower paced action focusing on building towards a finish
- Fatigue will play a bigger role during these matches (will be addressed later)
- The possibility of longer matches considering that power moves would have a higher probability of being reversed in the earlier stages of the match.

Proposals for the arcade setting:
- Moves have higher damage levels ensuring that matches don't last long
- Fatigue plays less of a role during these matches
- The placement/timing of power moves have no bearing on the success rate of them

Options are the key here. As I mentioned in my previous blog entry, everyone doesn't have the same intentions when playing their wrestling games. Some users enjoy long drawn out matches while others enjoy the faced paced beat em up style. It would be nice to have a domestic wrestling game that allows the users to actually wrestle and not button mash. It would be nice to use actual strategy and building a classic 5* match. It would nice for a user that understands the sport more than his opponent be rewarded for displaying certain strategies/tactics throughout a contest.

2K, we are simply asking for options.

In the next installment, Speed will be addressed and how it currently limits the amount of possible realism displayed domestic wrestling games.




No comments:

Post a Comment